Choppy Table Craps Strategy
It’s no hidden secret that the house always wins in casino games. This is the only way the casino can make enough money to pay their costs including staff, operations and maintenance etc. But in Craps in particular, the house edge can be very high compared to other games. The % of winning at Craps can be improved if you know the best way to play craps.
Some craps bets for instance can have up to a 14% edge. This means if you play craps recklessly in a casino, without learning any craps strategy and how to win at craps, you’ll lose a lot of money in a short space of time.
By reading up our Craps strategy, before you play online craps or live craps, you’ll minimise your losses (and maximise your chance to winning at craps) by sticking to profitable bets with a low house edge. You can avoid the costly bets that only suckers make, and in the long term you’ll increase your expected value from the game. You can also check out the various Craps betting systems which have been published online and used a lot by craps players. So let’s read and learn how to win at craps.
Craps Strategy : Best Craps Bets
You need at least 2 to 3 ‘Right Side’ strategies to use when tables are ‘Hot’, 1 to 2 ‘Don’t Side’ strategies to use when tables are ‘Cold’, and at least 1 conservative, low money strategy to use (if you bet at all) to use when tables are ‘Choppy’. Re: Surviving a choppy table Post by falcon » Sat Jun 08, 2013 7:14 pm djj711 wrote: I play craps about 1-2 times a month in either AC or Philly, usually 5X odds.
The best bets to place, whether you’re just starting out or a seasoned pro, are the Pass Line bet and Don’t Pass Line bets. These bets are similar to Blackjack and roulette in that you basically have a 50/50 chance of doubling up and the house only has a 1.41% advantage.
Choppy Table Craps Strategy For Beginners
“Betting Against the Line” means you are betting against the run of play. These odds are actually slightly better than Pass Line bet as the house only has a 1.40% edge. You win by laying the person rolling and hoping that he hits a 7 before his Point. Be careful when placing this bet however, because it tends to mean you are betting against everyone else at the table i.e. when you win they lose.
The second range of optimal betting includes place 6, place 8, buy 4 and buy 10. Buying the 4 and 10 is cheaper than placing them. Just remember that placing the other numbers is cheaper than buying them.
Most players are unaware of this but there are a few bets you can make that have a 0% house advantage. These are the Taking the Odds and Laying the Odds. Unfortunately, you need to have previously placed the minimum bet on Pass Line of Don’t Pass Line to place these, which happens to give the House a marginal advantage overall. Most casinos also limit the amount you can wager on the odds bets. This is related to your Pass Line/Don’t Pass bets e.g. limit of 2-5x.
Take a look at our craps bets guide for in-depth guide about the best craps bets.
We also have to mention that we found some good strategy articles at www.casinosformoney.com for both craps and other casino games.
Worst Craps Bets
Generally speaking, the higher the real odds the larger the House’s mark-up. This means betting on an unlikely event like “Big 6/Big 8” gives the house a massive 9.1% advantage. These are horrible odds for any gambler. Even though the payouts are high I would avoid these hit-and-miss bets.
The worst thing you can do in Craps is make “Big Round”, Hard Way or Field bets. Punters who bet on individual numbers is the big money maker for casinos. The odds can be even worse for Hard numbers like Hard Eight where the real odds of 10:1 are replaced by Casino odds of 9:1. The worst proposition bets give the House a 16% advantage in some casinos. Snake Eyes (1 and 1) is one of the most popular proposition bets but it is also costly. It gives the house a 14% advantage.
Craps Tips
When playing craps at casinos, get comfortable with the pass, come, and free odds wagers. The only good wagers are the pass, don’t pass, come, don’t come, free odds, and placing the 6 and 8 wagers. In the beginning, stay with the pass line and a come wager or two (with odds). The house edge is good for pass (1.41%) and don’t pass (1.36%) wagers.
By laying odds, these numbers will be reduced, too. It’s best to ignore all systems when online gambling and playing craps. This game is full of energy and excitement. Just be sure to be familiar with the above wagers before you start playing this popular game. Have fun!
- It is best to make your betting selection(s) or establish a pattern of play and stick to it.
- For those of you who want to play longer and enjoy the action, it is best to stick to the ‘pass/don’t pass’ and ‘come/don’t come’ bets.
- For those of you who wish to ‘hit and run’ and winning is your priority, go for the high-odds bets.
- Raise your betting if you are winning, lower your betting if you are losing.
- You should never quit after a win.
- Last but not least, do not plan to win with every roll of the dice.
If you are the shooter at a craps table, your must make sure that you throw the dice far enough to bounce off of the far or side wall. This is a requirement when shooting craps. By bouncing off of the wall casinos can be sure that the winning numbers are random.
Gamblers Fallacy
There is a common tendency for gamblers to make predictions. The thing that you should be doing is trying to plan out your bets based upon your previous bets. Let me give you a couple of examples:
Best 5 Craps Strategies
STRATEGY #1: Using Classic Regression
Goal: To earn profit on a single hit.
1) Wait until the shooter establishes a point before placing your bets.
2) Once the point is determined, place $6.00 (two units) on both the 6 and 8 (For a total wager of $12.00).
3) After a single hit, ask the Dealer to go down one unit on both the 6 & 8.
Results: You have earned $2.00 and can no longer be taken by the Seven. You also still have $12.00 working for you. After a second hit, bring down all your wagers and wait for the shooter to roll the point or a 7. When this is achieved, start the process over.
On two hits your total earning is $21.00. You can bring down your wagers after the first hit, earning $14.00. Or, you can keep betting on the 6 & 8. If you choose to continue riding your wagers, make sure both the 6 & 8 are covered.
Behind the Strategy: There are exactly ten different combined ways to create a 6 and 8. There are exactly six combined ways for creating a seven.
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STRATEGY #2: Putting the ” Three Point Molly” to Use
Goal: To have three numbers working for your advantage at all times.
1) Place a Pass Line wager.
2) Backup your Pass Line wager by placing single or double odds on it.
3) Place a Come Line wager.
4) Backup your Come Bet wager by placing single or double odds on it (Two Come bets maximum).
5) When a Come Bets wins, immediately place another.
6) Repeat this process until the shooter rolls the point or a seven (Seven-Out).
Behind the Strategy: Every Come Bet you place will protect your original Pass Line wager. This will allow you to take advantage of a hot and lucky shooter.
STRATEGY #3: Winning with “Anything But Seven”
Goal: To win with any rolled number besides a seven.
1) Wait until the shooter establishes a point before placing your bets.
2) Once the point is determined, place $6.00 (two units) on the 5, 6 and 8 (For a total wager of $36.00).
3) Place one unit on the Field ($3.00).
Result: If the shooter keeps the dice for at least three rolls, you can earn $15.00-$27.00. If a two or twelve are thrown, you will earn even more. It is advisable to remove all your wagers after three rolls. Since this is a high risk bet with $39.00 invested, it is a safe precaution to do so.
Behind the Strategy: The average shooter rolls the dice 4 to 6 times before throwing a 7.
STRATEGY #4: Playing a “6/8 Play”
Goal: To earn substantial profit on just two hits.
1) Wait until the shooter rolls one more time after making a point.
2) Make a Pass Line or Don’t Pass Line wager.
3) Place $18.00 on both the 6 & 8 for a net wager of $36.00.
4) After a 6 or 8 is rolled, tell the dealer you want $22.00 Inside.
5) On the very next hit, tell the dealer to take down the 5 and 9.
6) Let the shooter throw the dice three more times, and then bring down the 6 & 8.
Results: After the First Hit you will get back $21.00, and $14.00 from the takedown to 22 Inside. Your net exposure after the first hit is $1.00, with $22.00 in your favor. The second hit will make $7.00 plus the return of $10.00, resulting from the 5 and 9 takedown. After two hits you will have earned $16.00 profit, and will still have $12.00 working in your favor. At this time, you can choose to either have the 6 and 8 continue working for you, or, take your $12.00 off the table.
Behind the Strategy: If the shooter has not rolled the point or a 6 or 8 by the fourth roll, you should take down all wagers and wait for another shooter. You can lay down $24.00 instead of $36.00 to begin with if you do not want to risk as much. With a hot and lucky shooter you may want to keep the 5 and 9 up and playing for more than just one throw.
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STRATEGY #5: Using Regressive and Pressing Methods
Goal: Letting your earnings ride after recovering your beginning investment.
1) After the player makes their point, place $18.00 on both the 6 and 8 for a total investment of $36.00.
2) After the first hit, tell the dealer you want $22.00 inside.
3) Remove the 5 and 9 after the second hit has occurred.
4) Immediately place the 5 and 9 back up after the third hit has occurred.
5) After the fourth hit, press the 6 and 8 up to $12.00 each for a total of $24.00.
6) After the fifth hit; return to Step #1 and repeat the process.
Results: After the first hit, you will get back $21.00 and $14.00 from the takedown to 22 inside. Your exposure risk is $1.00. After the second hit has occurred, you will get back $7.00 plus an additional $10.00 by removing the 5 & 9. Your total profit after two hits is exactly $16.00, with $12.00 working for you.
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Every game has its own jargon and gambling is no exception. Naturally, Craps has its own list of terms as well and when a game is as popular as Craps, it’s a whole new language. If you are a Craps newbie and can’t understand what Craps veterans are really saying, maybe what you really need is a comprehensive Craps glossary.
This alphabetized index of craps terms will quickly become your Craps bible because it has almost every term you can think of. So, never again will you get stuck because you didn’t know what a word meant.
A
Aces – A bet that two 1s will show on the next roll.
Any Craps – A one unit one roll bet the next roll will be 2, 3, 12 with the payout usually being 7 to 1.
Any Seven – A bet the next roll will show a 7. Payout is usually 4 to 1.
Apron – The area behind the pass line on the craps table. All free odd bets are placed on the apron.
Arm – Skilled dice throwers who have believably mastered dice control and can manipulate the way the game is played. Known as “an arm”.
B
Back Line – The Do Not Pass Line.
Bank – The stack of chips placed on the craps table by the casino.
Bar 6-6 – Is a standoff with no total wins or losses. In this situation, bets placed may be withdrawn or alternatively, carried over to the next betting roll. Sometimes it’s Bar 1-1 or Bar 1-2.
Bar 12 or 2 – A push for bets on the Don’t Pass Line and the Don’t Come.
Behind – After the Don’t Come point is established, all checks are to go into the box placed “behind” the box number.
Behind the Line – A bet placed after the come out roll, on the Free-Odds.
Big 6 – A bet that a 6 will show before a 7 on the next roll. The payout is 1 to 1.
Big 8 – A bet that an 8 will show before a 7 on the next roll. The payout is 1 to 1.
Big Red – A bet that the next roll will show a 7.
Bones – Another name for the dice.
Black – Colloquial name for a $100 casino check.
Bowl – The container tray in which the spare dice is held by the stickman.
Boxcars – A bet on the number 12.
Box Man – The casino employee who supervises the dealers at the Craps table. He is usually also responsible for counting cash and gaming checks, settlling gambling disputes and general play of the game.
Box Numbers – The numbers 4, 5, 6, 8, 9 and 10 marked inside “boxes” on the layout are known as box or point number. The remaining numbers are known as natural numbers.
Box Up – The changing of dice for every new set.
Buffalo – A 5 unit bet on every Hard Way and number Eleven.
Buy Bet – When a 5% commission is paid to collect house advantage and to get correct odds. The bet is placed on any of the box numbers and are paid if the number shows before a seven.
C
C and E – A two unit and one roll bet that the next roll will show 2, 3, or 11. One unit is wagered on any Craps or “C” and the other unit is wagered on Eleven or “E”.
Change Only – When the player places cash on the craps table, the dealer or the player must call out “change only” to indicate that there is no action being taken on the cash and it will be used to converted into checks.
Checks – Chips used to play Craps. They are round, plastic tokens and used for placing bets.
Choppy – A game is described as choppy when there are a number of inconsistent passes and misses with none of the players experiencing any good runs of winning throws.
Cocked Die/Dice – When either or both dice are rolled and they land partly on the craps layout and lean partially against some other obstruction on the table. The boxman is then required to call the number on the die that would land face up if the obstruction were to be removed.
Cold Table – When shooters do not have much luck making their points or naturals.
Color Change – When a player exchanges playing chips for different denominations.
Color Up – Is applicable either when a player exchanges smaller denomination checks for larger ones; or when the player is intentionally handed larger checks as part of better customer service.
Come Bet – A bet placed after the come out roll that the dice, Payouts are on rolls of 7 or 11 and losses incurred for 2, 3 and 12.
Come Out Roll – It is the first roll when a new game is being started.
Comps – Complimentary drinks, room, food, etc provided by a casino to valuable players.
Craps – Numbers 2, 3 and 12 on the come out roll.
Crapless Craps – A type of Craps game offered at some casinos. When playing this version of craps, a roll of craps is not a loss at the come out. The number is instead marked as a point. House advantages on this game are much higher than regular versions of Craps and most experienced players tend to avoid Crapless Craps.
Crew – The collective name for all the casino employees running a Craps table.
D
Dealers – The casino employees in charge of a Craps table. There are usually 4 dealers for every craps game and they rotate positions. It is the dealer’s responsibility to pay out as well as place Free Odds and Lay bets.
Die In the Wood – When a die is rolled and it lands in a rack of chips.
Dime – A bet for $10.
Don’t Come Bet – When the player bets that the dice will not pass after the come out roll. Winnings are on a roll that shows 2 or 3 and losses are based on a 7 or 11. This bet can be easily removed at any time.
Don’t Pass Bet – This bet must be placed during the come out roll. Losses are on 7 and 11 with wins on 2 and 3. The role of 12 establishes a don’t pass point and once this is done, a 7 must show on the next roll for the bet to be a winner. throw of craps, or a 7 instead of the point.
Down Behind – This is usually called by the stickman, serving as a reminder to the dealer at the base that they must take losing Don’t Come bets.
Down with odds – A phrase used to describe the act of a dealer converting a player’s place bet to odds for their come bet that has traveled to a number. The place bet comes “down” after it is paid and is converted to a free odds bet for the come bet.
E
Easy Way – A roll of the dice with 4,6,8 and 10 and each die is different.
Edge – The advantage held by the casino over any wager made by a player.
E.T Bet – A bet that 11 or 12 will show in the next roll.
F
Fade – When a player meets an opposing player’s bet in a private game rather than playing against the casino.
Field – The large area on the lay out with the numbers 3, 4, 9, 10, 11 and 12.
Field Bet – When a bet is placed on 3, 4, 9, 10, 11, or 12. Pays twice the amount of the bet if 2 and 12 are rolled .
Free Odds Bet – A bet paid at the correct/true odds. Usually wagered with another bet that has a house edge.
Front Line – Another term for the Pass Line.
G
H
Hardway – These bets can be placed on all boxes with even numbers. It is a bet that pairs 22, 33, 44, 55 will roll (made up with 4, 6, 8 or 10) before the 7 comes out. Bets are controlled by the stickman.
Hi / Lo – Two unit bet laid on the high 12 and the low 2.
Hi-Lo-Yo – Variation of the Hi/Lo bet with bets laid on three units, 2, 11 and 12.
Hook – When a player is positioned at the crap table between the base dealer and the stickman.
Hop Bet – One roll bets and can be wagered on any combination of dice numbers for the next roll. For example, the player will say “two, three hops for a dollar”. This means they are betting the 5 will be the next roll with the dice showing 2 and 3. Hop bets are a high house advantage bet and therefore best avoided.
Horn Bet – A 4 unit bet with 1 unit each on 2, 3, 11, and 12. The payouts for this bet are 15 to 1 when a 3 or a 11 rolls and 30 to 1 when a 2 or a 12 rolls. This bet is popularly considered an amalgamation of the worst craps bets and experts advise players not to use this bet.
Horn High Bet – 5 unit bet on 2, 3, 11 and 12 and the player calls a fifth number that is high.
Horn Numbers – 2, 3, 11 and 12.
Hot Table – A table where almost all the shooters are making the point.
I
Choppy Table Craps Strategy Games
Inside Bet – When a bet is placed on 5, 6, 8, or 9.
Inside Numbers – 5, 6, 8, or 9.
Insurance Bet – Two or more bets made in an attempt to cover each other.
J
Juice – Another term for vig (vigorish). The house edge.
K
L
Lammer – A plastic disc used by the dealers to designate, different bet situations.
Lay Bet – A bet that 4, 5, 6, 8, 9 or 10 (point numbers) will only roll after a 7.
Layout – The base of a Craps table clearly marked with the various bets available to players.
Line Bet – Bet placed on the Pass or Don’t Pass Line
Long and Strong – This is said by the stickman when the dice needs to be thrown hard so it hits the back wall of the table.
Little Joe – Slang for a hard 4 (2-2)
M
Marker – An IOU agreement signed by a player owing credit at a casino.
Marker Puck – The plastic disc used by dealers to indicate the ‘Off’ and ‘On’ points on the Craps table.
Maximum/Minimum – The limits on the maximum or minimum amount that can be wagered on a single craps bet.
Midnight – Single roll bet on the number 12
Miss – The outcome of craps or the show of a 7 before the point.
Money Plays – Dealer announces it when acknowledging the cash is being used on the craps table lay out.
N
Natural – When there is a throw of either a 7 or an 11 on the come out roll. Also known as natural seven or natural eleven.
Nickel – Used to describe a $5 chip.
No Bet – Announced by dealer when a player’s bet is not accepted at the table either because it was too late, incorrect value, improper dice throw etc.
O
Odds Bet – A bet with not house advantage and is paid at its true odds. However, such a bet is usually made in conjunction with a bit that does have a house edge.
Off – When a bet is designated as inactive or not working for the next roll. Called by the dealer, usually in response to a player’s request.
On – When a bet is designated as active.
One Roll Bet – When the outcome of the bet is entirely dependent on the next roll of the dice.
Outside Numbers – 4, 5, 9 and 10.
P
Pass Bet – A bet that the shooter will throw the point or a natural.
Parlay – Taking the winnings from one bet and adding the winnings to a bet and betting all the money.
Pass Line – This is the most common Craps bet. A winning bet is when either a 7 or an 11 show on the come out roll. A losing bet is when a 2, 3 or 12 shows.
Past Posting – This is an illegal act where a gambler places or adds to a bet that has already won.
Payoff – The paycheck received by the player for placing a wager.
Pips – The spots on the dice.
Pit – The casino area that contains the Craps tables.
Pit Boss – The designation of the casino employee in charge of supervising and overseeing the “pit”.
Place Bet – A bet that states a place number i.e. 4, 5, 6, 8, 9 or 10 will show before a 7 rolls.
Point – Any box number can be a point number and is established when the dealer places the puck on the number.
Press – Increasing a bet. The player informs a dealer that they want to “press” and the bet is usually increased by a factor of 2. The increments can be chosen at the discretion of the player.
Proposition Bet – Bets placed in the center of the craps table including both hardway and hop bets.
Purple – Slang term used to describe $500 checks.
Put Bet – Some casinos allow players to place this bet where the bet is “put” directly on a box number without worrying about going through the come. They have a high house advantage due to the flat portion of the bet never being in the come.
Q
Quarter – Slang term for a $25 check.
R
Rail – The area running along the top of the perimeter of the craps table where the players place their chips.
Right Bettor – The player who bets that the dice will win or pass.
Rounding – Rounding off of the payout amount to a whole number
S
Seven Out – Rolling a seven before making the point. It is called by the stickman and is the end of a shooter’s turn with the dice.
Choppy Table Craps Strategy Against
Sequence Bet – A bet that is not necessarily determined by the next roll.
Shooter – The player currently rolling the dice.
Choppy Table Craps Strategy Rules
Skinny Dugan – Slang term used for the number 7. According to Craps superstition, the number “7” should never be said in a game to avoid bad luck and hence slang terms should be used.
Slow Bleed – When a player loses all their money, slowly and steadily.
Snake Eyes – A slang term used for a roll of 2.
Square Pair – Slang term used for a hard eight.
Stacks – Also known as working stacks, is the stack of chips that the dealers place in front of themselves and are used to pay bets.
Stickman – The casino employee responsible for handling of the dice with a long stick.
T
Take the Odds – Making a Free-Odds bet as a right bettor.
Three Way Craps – Betting in multiples of` 3 with 1 unit each on the 2, 3 and 12.
Toke – A tip given to the dealer or other craps crew.
True odds – The right odds of an event happening depending on the probabilities of the dice as per the chart.
U
V
Vigorish or abbreviated as Vig – Originally a term used to refer to the percentage charged by a craps operator on bets. It is now sometimes used to refer to the House edge.
W
Whirl Bet – A 5 unit bet the next roll will be a 2, 3, 7, 11, or 12. Also known as the easiest way to make the 5 worst bets in the game.
Wrong Bettor – When a player bets that a dice will not pass.
Working Bet – A bet that is currently live or active and has not been called off by its player.
X
Y
Yo (Yo-leven) – The slang term used for the number eleven. Since it sounds like seven, eleven is called as yo –leven or simply yo to avoid confusion.
Z
Zuke – Casino slang for a toke or tip.